Published on November 14, 2012 By Martimus In FE Support

I have to admit that even though I have been playing this game since the first beta from EWOM, I have no clue what influence does. What does influence do in the game?  Could a tool tip be added to it explaning it, since it isn't very intuitive what it actually does.


Comments (Page 2)
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on Nov 14, 2012

Thanks for the heads up!

on Nov 15, 2012

I agree too with giving more uses to influence, as it would add one more layer to strategy

on Nov 15, 2012

I have to admit that even though I have been playing this game since the first beta from EWOM, I have no clue what influence does. What does influence do in the game?  Could a tool tip be added to it explaning it, since it isn't very intuitive what it actually does.

 

I don't think it really does anything. Personally I just ignore it and I have been playing since WOM as well. I think it was suppose to be like CIV where depending on your Influence score will determine how other players treat with you in Diplomacy however since Diplomacy is messed up in this game it kinda makes it meaningless. I mean after all everyone declares war on you pretty early in the game and it is pretty much stays that way until the end. Hopefully they will fix diplomacy at some time.

 

on Nov 15, 2012

Martimus
Thanks. I forgot about wildings and such costing influence. I didn't know that henchmen cost influence, so that is good to know. I was thinking that influence might have some correlation to diplomatic relations, but had no idea how that worked. I am going to assume it does not, and only worry about keeping enough to hire henchmen.

I've been using Hechmen and such all this time but never knew they cost influence

on Nov 15, 2012

Lord Xia
The funny thing is, that Influence is suppose to be traded to the AI for peace treaties, materials and shit like that.  But, they don' value it very high.  I think Influence is worth 2 gold to them.  But if you need Influence to build a resource or henchman and want to trade for the influence they have, it cost 100 gold per influence.  It's pretty fucking ridiculous.  Also, unless you have the Heroic faction trait, you will never have very much Influence.  So this fucks Kraxis the most, as they have two special abilities that need influence and no way to build it.  Altar on the other hand, needs 50 per henchman, but has heroic and wanderlust so they can get thousands of influence and can build dozens of Henchmen.  

 

Agreed

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